is now out of Early Access and is officially available
offering a top-down wizard brawler for Windows (the Xbox One edition of the game
launches today as well). Here's the
here's the pitch:
Indie developer Bowlcut Studios announced that
MageQuit, their top-down area wizard brawler, is available now on Xbox One and
will soon exit Steam Early Access! MageQuit is a multiplayer arena brawler for
up to ten players — local or online — that battle it out over nine intense (but
often hilarious) rounds of combat. Wizards can go solo in a
one-mage-takes-everything free for all, or duke it out in teams of two to five
magical mischief-makers, to take top prize: a lengthy, luxurious beard.
In MageQuit, players have access to a vast array of spell options spread over
several different elements that offer endless potential for creative build
combinations. Use the power of Sand to turn back time on your enemies or conjure
an enormous Sandworm, or perhaps go with a classic Fire spell and blast your
enemies in the face with righteous Pillar of Fire. Spells get drafted from a
limited pool at the beginning of each round, so choose your build carefully!
However, the strength of the cabbalistic combatants is only half the battle —
each of the eight stages has unique environmental hazards that add a whole other
dimension to fight. Knock your enemies into the water and let the sharks do the
dirty work, or simply go for a classic and kick them into a volcano.
“At the end of the day, MageQuit is about playing with your friends — and
destroying them,” said Brett Pennings, developer and co-founder of Bowlcut
Studios. ”We had a ton of fun creating MageQuit, and we can’t way to see where
players take the game once it launches.”
“MageQuit is all about creativity,” said Chad Pennings, artist, and co-founder
of Bowlcut Studios. “We give players the tools to craft their own experiences,
from the spell drafting to the physics and hilarious arenas, are we’re stoked
for everyone to jump in and go crazy with it.”
Drafting well and planning out your spell selection is certainly important, but
knowing how to best utilize them is a whole other ballgame. With so much action
happening at once, learning how to properly aim, combine and time a spell is
vital — and thanks to an innovative physics-based magic system, wily wizards can
curve their spells to make sure their cowardly rivals can’t escape. Draft the
right set of spells, master their quirks, and combine your new skills with the
deadly environments to best your foes and have fans gushing over your luxurious
snowy face-mane in no time!
Key Features of MageQuit Include:
- Go from Soul Patch to Santa Claus: Slugging
it out with salty sorcerers over nine intense rounds of gladiatorial combat
isn’t easy, but it’s worth it to grow a beard Merlin himself would envy —
not to mention your defeated foes.
- Math meets Magic meets Mayhem:
Physics-based combat grants the warring wizards the power to use both
natural and unnatural laws to their advantage — arc spells to nail a fleeing
opponent or carefully direct an explosion and blow them out of the arena!
- A+ for Arithmancy: With 35 spells to draft
from five elemental categories — over nine rounds of battle — the
combination potential is off the charts. And that’s only the beginning, with
plans to double the amount of spells and elements post-launch.
- Volcanoes and Sharks and...Hockey Pucks?:
Each of the eight different arenas features unique environmental hazards
that can be your best friend — or your worst enemy. Use magic to trap your
opponent with an impervious force-field or blow your enemies into dangerous