Electronic Arts Reports Q1 FY20 Financial Results
. There are details
on Game Informer
from their post-earnings conference call saying Jedi:
is still their planned big holiday release, and that they still
plan an as-yet unnamed Need for Speed
For Speed Heat
?) coming to PC and consoles later this year. Here's a rundown
on all the beans they have counted:
Electronic Arts Inc. (NASDAQ: EA)
today announced preliminary financial results for its first fiscal quarter ended
June 30, 2019.
“We had a strong start to FY20, bringing rich new experiences to our growing
communities for Apex Legends, EA SPORTS, The Sims and more,” said CEO Andrew
Wilson. “From great new games to live services with longevity, subscriptions on
more platforms and competitive gaming for more franchises, we’re pushing to lead
with innovation, quality and choice for our players.”
“We delivered operating results significantly above our expectations, driven by
broad strength across our core franchises. This quarter shows how the power of
our portfolio strategy, combined with live services, delivers strong results,”
said COO and CFO Blake Jorgensen. “We believe we have the right ingredients in
place to deliver fun for our players and success for our business.”
News and ongoing updates regarding EA and its games are available on EA’s blog
Selected Operating Highlights and Metrics
- Digital net bookings* for the trailing twelve
months was $3.730 billion, up 5% year-over-year and represents 76% of total
- During the quarter, FIFA Ultimate TeamTM had more
than three million players logging in daily during the Team of the Season
- During the quarter, The Sims 4TM expansion packs
and game pack downloads increased 55% year-over-year.
- At quarter end, Star Wars TM: Galaxy of Heroes had
nearly 80 million players life-to-date.
- Season 2 in Apex Legends TM began on July 2.
- On July 24, EA Access launched on PlayStation® 4.
* Net bookings is defined as the net amount of products and services sold
digitally or sold-in physically in the period. Net bookings is calculated by
adding total net revenue to the change in deferred net revenue for
online-enabled games and mobile platform fees.