June 2019 Digital Game Revenue

SuperData Research offers their analysis of the worldwide digital games market for June 2019 with a list ranking game revenue by category. They cap this off with a little further analysis, commenting on the successful launch of Crash Team Racing Nitro-Fueled, the enduring strength of the player base for Tom Clancy's Rainbow Six Siege, Overwatch surpassing the $1 billion mark for in-game spending, and publishers experimenting with steep discounts:

Top Grossing Titles by Category
Worldwide, ranked by June 2019 earnings
1 League of Legends Fortnite Honour of Kings
2 Dungeon Fighter Online FIFA 19 Pokémon GO
3 Fantasy Westward Online II Call of Duty: Black Ops IIII Clash of Clans
4 Crossfire NBA 2K19 Candy Crush Saga
5 Fortnite Grand Theft Auto V Perfect World
6 World of Tanks Mortal Kombat 11 Game for Peace
7 World of Warcraft West MLB The Show 19 Monster Strike
8 FIFA Online 3 Devil May Cry 5 Homescapes
9 DOTA 2 Tom Clancy's The Division 2 Puzzle & Dragons
10 Roblox Days Gone Clash Royale
Source: SuperData Arcade. Please visit http://bit.ly/sdarcade for more info.
© 2019 SuperData. A Nielsen Company. All Rights Reserved

Crash Team Racing Nitro-Fueled has one of the best launches in genre history. We estimate Crash Team Racing sold 552,000 digital units worldwide in June despite launching late into the month, marking the second-best launch month of any racing game on console, behind Ubisoft’s The Crew 2 in 2018. Digital sales were likely boosted by the above-average download rates seen so far this year but also point to the sustained popularity of the Crash Bandicoot IP.

Tom Clancy’s Rainbow Six Siege‘s player base is as strong as ever. June was Rainbow Six‘s best month for Monthly Active Users and sixth-best month for in-game spending on the back of the Operation Phantom Sight update, despite the title being well into its fourth year. Total in-game revenue rose to $36.8 million across console and PC in June, an increase of 50% from May and 9% from June of last year.

Overwatch surpasses $1 billion from in-game spending. Blizzard’s MOBA shooter became the 64th game on either console, PC or mobile to generate over $1 billion from in-game content alone. Overwatch is also Activision Blizzard’s sixth IP to hit this mark, after World of Warcraft, Call of Duty, Destiny, Candy Crush and Hearthstone.

Publishers are experimenting more with steep discounts. As the free-to-play business model continues to take mindshare in the industry, publishers seem more open to significantly lowering unit prices for catalogue AAA franchises in order to expand the player base. EA’s Sims 4 and Take-Two’s NBA2K19, two franchises that benefit immensely from add-on content purchases, both saw huge spikes in unit sales after prices were brought down below $5.