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Battlerite Battle Season 3 Begins, Support Scaling Back

A post on The Future of Battlerite on the Battlerite Blog has outlook from Stunlock Studios on the future of their mini-MOBA Battlerite and Battlerite Royale, its related battle royale game. The good news is that Season 3 is now underway, and they offer Battlerite Arena Patch 2.2 Notes and Battlerite Royale Patch 1.2 Notes with all the details. They are also cutting prices for all champions. The bad news is that they are scaling back support for both games, saying they will share additional details about their plans before the season concludes on October 23rd. For now they say that while they plan to keep the servers running, plans for a tournament system are being scrapped as they get set to move on to their next project. Here's more:
We love Battlerite. And we know that you do too. But today we’re announcing that we will be scaling back on development, and things will be changing moving forward.

With the state of the current playerbase we’re no longer in a position where working on Battlerite and Battlerite Royale are sustainable as main projects for the studio. We’ve seen declining player numbers and player investment for a while now, and diminishing returns on all of our latest gameplay changes and marketing campaigns. While players are willing to try out Battlerite and Battlerite Royale for a while, retaining them has always been our biggest challenge.

Battle Season 3 and the associated Battle Pass will be the last that we have planned for the foreseeable future. We are exploring ideas for development after Battle Season 3, and will announce any potential plans closer to the end of the Season. The servers regardless will stay online.

With this in mind, we wanted to share what plans we currently have for Battlerite and Battlerite Royale.

Battle Season 3
Battle Season 3 will go live on July 10th as planned, and will include more tiers and items to earn in the Free and Premium Passes than before. It will be a longer season, and we’re making a bunch of community-requested changes with it, including:

  • Removing both Armory and Overload from Casual and League (with both being options in Private Matches)
  • Increasing Champion levels (though no rewards will be given past level 20)
  • Changing Casual back to Best of 5

Besides this, we’ve created a Public Custom Lobby list for Arena to allow players to more easily find matches with each other. You’ll be able to customize these games with the same settings you have in Private Games.

We will be updating the pricing for Champions and the All Champion’s Pack. Champions will cost a maximum of 500 Gems or Diamonds and the All Champion’s Pack will have their prices lowered by 50% as of the July 10th patch – this is why we decided not to take part in the Steam Summer Sale.

Finally, there will be Event Quests for the first three weeks of the Season – completing the Trials of the Sun God quests will reward Legendary Outfits and Epic Weapons, and there will be two other Epic Outfits and Weapons that can be purchased directly.