Polish developer Kool2Play Inc Studio announces Early Access to Uragun
will come to Early Access
October 17th, offering a top-down shooter where they player pilots a mech to
combat what's described as unique AI opponents. Following testing and further
development the game is expected to have a full release in Q1 of next year.
Here's a gameplay demo
, and this
offers the latest look at the game in the testing of a gravity gun
prototype. Here's word:
Kool2Play Inc Studio from Warsaw has announced
today that its upcoming game, Uragun, will be available in Steam Early Access
from 17th October 2019. This top-shooter with strong tactical elements will
allow players to pilot a mech fighting off swarms of drones controlled by an
unique AI, which will provide an appropriate level of challenge for all of the
genre’s fans. Early Access period will allow developers to implement additional
gameplay improvements and get feedback from players. The game is scheduled for a
Q1 2020 launch.
Uragun is a top-down mecha shooter, where the player will face AI-controlled
machines that have turned against humanity. Players will face swarms of machines
in 5 environments based on topography and infrastructure of real-life cities,
such as Warsaw, New York, Paris, Berlin, Moscow or Barcelona. Enemies will
demonstrate complex and well-coordinated behavior patterns thanks to being
controlled by an unique AI, not rigid scripts. Developers are promising very
wide range of enemies, each of them using an unique tactic based on its skills
and weaponry, and also modify their behavior to make use of changing
“Uragun is an innovative top-down shooter game. It brings together the
atmosphere of cult classic Syndicate with the dynamic combat of Crimsonland and
tactical elements of Helldivers. The enemies are much more than mindless hordes.
They change with passing time and adapt to the players strategies. The action is
set among buildings and streets adapted from the topography of real cities and,
as we know, fighting in such environment bringmores many tactical challenges” –
says Jacek Wesołowski, Lead Designer of Uragun, who has experience in
working on well-received Bulletstorm, among others.