Uragun Early Access in October

Polish developer Kool2Play Inc Studio announces Early Access to Uragun will come to Early Access on Steam on October 17th, offering a top-down shooter where they player pilots a mech to combat what's described as unique AI opponents. Following testing and further development the game is expected to have a full release in Q1 of next year. Here's a gameplay demo trailer, and this video offers the latest look at the game in the testing of a gravity gun prototype. Here's word:
Kool2Play Inc Studio from Warsaw has announced today that its upcoming game, Uragun, will be available in Steam Early Access from 17th October 2019. This top-shooter with strong tactical elements will allow players to pilot a mech fighting off swarms of drones controlled by an unique AI, which will provide an appropriate level of challenge for all of the genre’s fans. Early Access period will allow developers to implement additional gameplay improvements and get feedback from players. The game is scheduled for a Q1 2020 launch.

Uragun is a top-down mecha shooter, where the player will face AI-controlled machines that have turned against humanity. Players will face swarms of machines in 5 environments based on topography and infrastructure of real-life cities, such as Warsaw, New York, Paris, Berlin, Moscow or Barcelona. Enemies will demonstrate complex and well-coordinated behavior patterns thanks to being controlled by an unique AI, not rigid scripts. Developers are promising very wide range of enemies, each of them using an unique tactic based on its skills and weaponry, and also modify their behavior to make use of changing environment.

“Uragun is an innovative top-down shooter game. It brings together the atmosphere of cult classic Syndicate with the dynamic combat of Crimsonland and tactical elements of Helldivers. The enemies are much more than mindless hordes. They change with passing time and adapt to the players strategies. The action is set among buildings and streets adapted from the topography of real cities and, as we know, fighting in such environment bringmores many tactical challenges” – says Jacek Wesołowski, Lead Designer of Uragun, who has experience in working on well-received Bulletstorm, among others.