Gameplay
- Ships are more likely to use hyperlanes (Retribution only)
- AI handles ships more intelligently on larger galaxies in terms of evaluating their target value.
- AI handles building up new colonies better later in the game
- The AI no longer uses the Government as "explorers." (aka fodder)
- Colony Capital now gives +1 raw production for every level it goes up.
- Reduced thruster hull mass modifiers to 0.05% from 25% in both Crusade and the Base game
- Fix some balance issues with weapons and growth improvements reported on the steam forums: https://steamcommunity.com/app/226860/discussions/4/1771511442695715977/
Re-Enabled the Fusion Power Plant, but nerfed it to work better as a prereq to the Quantum Power plant.- Fix mismatched description and value on Precursor Factory world for Morale value. Changed both to 4 from 10, make sure it is not OP.
- Synthetic races can build the Advanced Planet Capital and Terraforming improvements.
- Yor Manufacturing: Increased manufacturing bonus
- Yor Manufacturing: Level one adjacency value is now a multiplier ( for consistency with subsequent upgrades).
- Synthetics can properly colonize extreme worlds.
- Tweaked the leader-game-intro screen and economy summary
- Ship designs that use components removed in Retribution can now be loaded again in Retribution. The old deprecated components are simply ignored.
- Extreme world colony mercenary ships can now actually colonize extreme worlds if Crusade is installed.
UI
- Fixed a typo on the Quantum Power Plant
- Updated the game startup window to work with larger fonts
- Show Morale on the Planet List Entry Window
- Changed Copy, Edit, and Delete buttons on the Civilization Setup Window to be icons instead of buttons.
- Fixed typo in warning message if you stacked multiple Commanders in a fleet.
- Changed "Class" to "Role" label on the Fleet tool tip.
- Changed "Type" to "Role" label in the Fleet Details window.
- Flavor text (English only) tweaks to planet descriptions.
- Grammar cleanup on the Korath.
Bugs
- Ships no longer spontaneously catch fire.
- Fixed a problem where the benevolent-explorers trait wouldn't always spawn a planet: https://steamcommunity.com/app/226860/discussions/1/1839063537784628967
- Fixed rare crash when an AI colonizes a planet with an artifact.
- Fix a startup crash related artifact crash and some custom factions
- Fixed bad Intrigue ship definitions in the United Earth faction
Fixed an endless credits/research exploit detailed here: https://steamcommunity.com/app/226860/discussions/4/1815422173048651922- Custom factions based on the Terrans now use the expected solar system (earth, mars, etc.): Addresses: https://steamcommunity.com/app/226860/discussions/4/1850323802565175363/
- MP no longer de-syncs because of mismatched custom flavor text
- Fixed moderately common crash in MP caused by the AI losing its train of thought in mid-conversation.
- Change "Kiln of Worlds" to require Promethion instead of PromethionStone (which no longer exists).