GamesIndustry.biz - Valve Index asks for innovation without incentive.
"But cool technology comes at a cost, and not just a hefty price tag. In
presenting the headset to the press, Valve representatives outlined three
core pillars they felt were necessary for VR's success as an industry. High
fidelity, which I've already mentioned, was one. The other two were low
friction and affordability. And then, in one of the strangest pitches I've
witnessed, Valve told us that the remaining two pillars of low friction and
affordability were problems for another day and not what the company was
concerning itself with for the Valve Index."