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Ex-Valve Dev on Epic Games Store

There are lots of opinions being expressed about the features and royalties of the new Epic Games Store, and how this impacts gamers and rival service Steam. DSOGaming notes a bunch of thoughts on these topics are available from former Valve developer Richard Geldreich, whose credits include Counter-Strike: Global Offensive, Portal 2, Alien Swarm, and Left 4 Dead 2. Richard has been posting to his twitter feed on the topic for a few days, saying Steam "was killing PC gaming," with an "unsustainable" cut that became "[ridiculous] and oppressive." Here are some collected thoughts from several of his recent tweets:

Steam was killing PC gaming. It was a 30% tax on an entire industry. It was unsustainable. You have no idea how profitable Steam was for Valve. It was a virtual printing press. It distorted the entire company. Epic is fixing this for all gamers.

So Steam was first - so what? At the time, Steamís 30% revshare looked good compared to the 50% revshare from retail. Now - itís ridiculus and oppressive to game developers. Valve became abusive to its partners and employees. It took them for granted.

I think gamers are going to remain mad for a long time, as these exclusives wonít stop anytime soon. Could last 1 year or more. Steam will be for indy/2nd tier/shovelware/porn, Epic and other launchers for AAA. This seems to be where the market is heading at the moment.

I think whatís likely is that Sweeney will push his team to add features to EGS until itís somewhat at parity vs. Steamís key features. The exclusive backlash will only cost them a few percent of sales (maybe 5-10%?)

If gamers *really* want to fix this, they need to stop whining and hand wringing over Epic. It will get them nowhere. Instead, tell Valve to lower their revshare to 15% across the board. That will suck a lot of wind out of Epicís sails.

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