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A post on Reddit from BioWare lead producer Ben Irving discusses things they are working on for the Anthem VIP demo, touching on input problems, the menu/UI, and more. He kicks things off by stressing that all the issues belie the effort that preceded the release: "One note: the team worked incredibly hard on the below. Without the full context of how many resources and how much time was available for each of the items, its hard to fully grasp the incredible effort that went in, or the reasons why there is still room for improvement. That doesn't mean its good enough, i [sic] just wanted to call it out the crazy amount of effort that has gone into Anthem before addressing the feedback :)" Likewise, there's an update from BioWare’s Head of Live Service on the BioWare Blog addressing the admittedly "rocky" start to the demo for the upcoming mechanized action/RPG. This discusses issues that have cropped up and what they are doing about them, but to start, Chad Robertson also wants to clarify a misconception: "Before I share details on this and what we’re still facing, I want to dispel one comment we’ve seen: that we under-planned for server capacity. To ensure stability, we intended to manage our servers to match the player population as it grew. Overall, we had excess capacity prepared for population increases, and continue to do so. That said, what’s important is that all parts of the game work as designed to meet players’ needs, and that did not happen in the opening hours." Here's his rundown on where things stand:
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