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Star Citizen Spending $4M Per Month

A post on Gamasutra from last week that we missed at the time offers another opportunity to marvel at the high finances of Star Citizen, and the phenomenal crowdfunding surrounding the upcoming space game(s) (thanks PC Gamer). Word is the recent burn rate of the project is about $4 million per month, so they are making use of the over $200 million they've raised so far. Here's part of the summary:

According to the document, CIG has spent $193.3 million since 2012, with $14.23 million left in reserve. About $48.8 million of that was spent in 2017, putting the company’s most recently reported monthly spending at about an average of $4 million.

Revenue sources were split into three main categories, including Kickstarter pledges, subscriptions, and "other" income from partnerships with hardware and software vendors. Based on the graph provided, it doesn't seem like the company has been able to keep steady since 2014, after its initial explosion in revenue upon launch at the end of 2012 and into 2013.

This is pretty interesting, as Star Citizen is still in development but has already brought about $200 million in revenue for the company. Apparently, only one percent of that was due to traditional crowdfunding.

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