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Network Next Plans Fast Lane for Online Games

VentureBeat reports a startup called Network Next is taking advantage of net un-neutrality by creating what they call "an internet fast lane for online games." They report the company has raised $4.4 million for this, and has already signed on a first client, Rocket League developer Psyonix. Here's a bit on what they are promising:

The internet is broken for games, and the Santa Monica, California-based company wants to change that. The global network has been optimized to deliver static and streaming content, not interactive, real-time applications like online multiplayer games that require high performance and the lowest latency possible. (GamesBeat will be holding a session on multiplayer gaming during the Game Developers Conference in March).

“We believe that game traffic should be prioritized above other internet traffic and could not be more thrilled to partner with investors who share that belief,” said Glenn Fiedler, the CEO of Network Next and a 20-year veteran of game development, in a statement. “With this new investment, we’ll be able to grow our team and continue the development of our technology, which will ensure that we can deliver on our vision.”

Network Next’s technology is integrated into the game and stiches together a fast lane across the internet. It partners with game developers to specify their performance requirements and Network Next’s technology finds the fastest, most consistent route for each player, delivering a better gaming experience.

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