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Epic's Online Store To Undercut Steam Royalties

Epic Games announces plans to launch their own online store as a direct competitor to Steam and similar services. Valve recently announced an increased split for best-selling games, which prompted some outcry from smaller developers. It's not clear if Epic's news is a direct response to that, but at the heart of the announcement is word that 88% of sales will go to developers, and they offer a comparison chart showing how generous this is compared with Steam splits. Here's word:

As developers ourselves, we wanted two things: a store with fair economics, and a direct relationship with players. And we've heard that many of you want this too!

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.

The Epic Games store will operate on the following principles:

All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if youíre using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epicís 12%.

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