Epic Games announces
plans to launch their own online store as a direct
competitor to Steam
and similar services. Valve
an increased split for best-selling games, which prompted some
outcry from smaller developers. It's not clear if Epic's news is a direct
response to that, but at the heart of the announcement is word that 88% of sales
will go to developers, and they offer a comparison chart showing how generous
this is compared with Steam splits. Here's word:
As developers ourselves,
we wanted two things: a store with fair economics, and a direct relationship
with players. And we've heard that many of you want this too!
Soon we'll launch the Epic Games store, and begin a long journey to advance the
cause of all developers. The store will launch with a hand-curated set of games
on PC and Mac, then it will open up more broadly to other games and to Android
and other open platforms throughout 2019.
The Epic Games store will operate on the following principles:
All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes
12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty
for sales on the Epic Games store, out of Epic’s 12%.