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DayZ Reaches Beta

A blog post on the DayZ Website announces this open-world survival MMOG is entering the beta phase, not even five years since it entered Early Access (thanks Gamasutra). They also say they plan on releasing this as an official version 1.0 by the end of this year. This recalls the heady days in early 2014 when they promised the beta would come by the end of that year, but that turned out to be quite optimistic, so we'll have to see how they do on their new self-imposed deadline. To make that happen they are pushing some promised features off until after version 1.0. Here's word:

There were two choices here, either we miss our 1.0 deadline, or we miss content parity. Both are bad no matter how we look at it. I seriously believe for the health of DayZ as a brand, as a game, we have to move in a direction of stable and reliable gameplay. The core DayZ features are already in the game now, and the devil is in the details. We have to make sure those core features work as they should first and foremost. Not only are you missing out on some really cool things in the game because the current implementation of features is simply broken - additionally, we also we have to deal with development on a game platform that is simply not stable enough for us to continue without loosing our minds.

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