update on Kickstarter
says that development of Limit Theory
cancelled, about six years after a Kickstarter campaign succeeded in raising
over $180K to develop this procedurally generated space sim (thanks
via Neutronbeam). This will be painful news to backers, as this was
a highly anticipated project, and you can sense the anguish this news causes
Josh Parnell from his opening paragraph: "It is with a heart of lead that I
write this announcement. Not in my darkest nightmares did I expect this day to
ever come, but circumstances have reached a point that even my endless optimism
can no longer rectify. I can not finish Limit Theory." Josh explains that in
spite of the crowdfunding, the project is out of money, and that he has also
exhausted his personal savings. He also reveals the personal toll of working as
lone developer: "But significantly more troubling is that I am entirely out of
energy -- emotionally, mentally, even physically." Going forward, Josh outlines
plans to release the source code while he braces for blowback on the news.
Here's a bit more:
So, what now?
Well, I will prepare the source code for release. It's not a working game, and
in my frenzy to get things working I've left huge swaths of code in a half-refactored
or half-complete state. But releasing it is the least I can do. I don't imagine
it will be of any use to anyone, other than as a monument to a failed dream.
Perhaps those who are interested in game engines will glean a thing or two from
the engine, as it is a fairly solid piece of engineering, much more solid than
the Lua game code.
For the moment, though, I wanted to get this off my chest as soon as possible.
It has been the most painful, difficult decision of my life, and I'm sure that
there will be no shortage of blowback. But I simply cannot continue to destroy
myself in search of a feat of which I am not capable. When I began this project,
I felt that anything was possible. Here now, at the end, I must swallow the
painful reality that: I, too, am human. I am limited by time, I am limited by
finances, and I am limited by mental & emotional stamina.
One last time, I would like to thank everyone who contributed. From the bottom
of my heart, thank you for believing in Limit Theory. Thank you for giving me
the opportunity to try for something wonderful. One last time, I am so sincerely
sorry for having let you down. I hope, at the very least, that some of you have
enjoyed the ride as I've pitted my brain over the years against one challenge
after the next.
I'll be in touch when I have readied the source code for release.