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Op Ed

GamesIndustry.biz - "Netflix of games" a threat to developers.
"When working with a digital storefront, developers know how many copies they sell and how much they're charging for those copies. That makes figuring out how much money a game brought in a straight-forward process. Platform holders and creators may argue about how to split the pie, but at least they can more or less agree on how big the pie is.

Compare that to subscription services, where the metrics a developer has for their game's performance will likely be limited to the number of times it was downloaded/streamed, or perhaps cumulative and average time spent playing. If companies use Netflix as a model (and why wouldn't they, at this point?), developers may not even have access to those except through third-party solutions with questionable accuracy."

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