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Battlerite Royale Going Standalone

There's a post on the Future and Battlerite Royale on the Battlerite Website announcing that Battlerite Royale is becoming a new standalone game, rather than a new game mode for Battlerite. They say they are working to release this into Early Access next month, but amid the announcements they admit they haven't worked through all the details yet, saying, "There is still work to do before we have all the answers regarding what this means for you as a Battlerite player and we will return with more information when we have a more detailed FAQ fleshed out." They say they that on Monday they will release a roadmap for the rest of this year, and in the meantime offer this explanation for the change in plans:

There were several factors that lead to this “new game mode” becoming a “new game.”

As we continued to develop Battlerite Royale we saw more and more potential in it with every passing day, but we also noticed the difficulties with keeping Royale in the same frame as a “Team Arena Brawler.” With the constraints from Arena limiting us and after seeing the huge reaction from Battlerite Royale’s announcement, we made the decision to protect the integrity of both experiences and create a new game instead of a new game mode.

When the decision was made, we suddenly could do more to make the best possible Royale experience. We re-designed Champion ability kits, rebalanced stats, added new gameplay systems, and removed systems. We also had to develop new matchmaking and rating systems, create a new interface, and a separate onboarding experience.

The signature Battlerite combat and input system is unchanged, though all Champions have been fully revised for Royale. Lethality needed to be increased as players need to be eliminated at a certain pace throughout the course of a match. This meant that we had to balance out defensive mechanics, in particular healing, shields, and crowd control. Tackling Support Champions has been quite challenging, as their role is to prolong and defend themselves and their allies.

Exact details on these changes will be explained in more detail in a future Dev Update. Some Champions will remain relatively similar while others will have brand-new abilities. We want to stay true to the identity of each Champion while making any changes necessary to make sure all of them are fun, exciting, and balanced to play in Battlerite Royale.

Today we firmly believe that we can deliver a more polished, more fun, and more exciting experience with Battlerite Royale without compromising Arena and the fine-tuned balance that we strive to perfect. It’s important for us to keep the Arena experience intact while expanding the world of Battlerite and exploring new ideas.

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