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Quake Champions Adding CTF and More

A July 27 Developer Livestream Recap on the Quake Champions Website recaps a session with id to discuss the future of Quake Champions, their multiplayer shooter (thanks PC Gamer). There are lots of changes in the works, and they touch on the future of bots, cosmetics, loot, esports, new game modes, and more. One of the new game modes will be Capture the Flag (shout out to Zoid!), and they offer some details on the return of this classic variant:

You hoped, you speculated, and now your dreams are coming true: Capture the Flag is CONFIRMED! The quintessential team-based mode that started it all, in Capture the Flag, two teams will vie for control of the enemy teamís flag while protecting their own at all costs. Currently, the team with the most caps after 20 minutes wins, but we may implement a flag cap limit. Matches are played in two 10-minute halves, with teams switching positions at the half. Champions also cannot use abilities while carrying the flag.

This is the mode players have been waiting for, and as Quake Champions is very community-driven we want to heavily involve you in the creation process. Our plan is to get CTF onto the Public Test Server soon and have the community weigh in with your feedback. This mode is very much a work in progress: with your help, weíll be iterating on it to make sure itís awesome.

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