outlines plans to rebalance the arsenal in PLAYERUNKNOWN'S
to address the fact that only a limited number of guns and
attachements are used in most circumstances in the battle royale game (thanks
). Here's the plan:
Based on your feedback, we’re preparing to
ship a number of changes to weapon balance and attachments very soon.
We’ll save the exact numeric balance changes for the patch notes, but today we
want to pull back the curtain a bit and explain our goals.
According to our research, only a few specific types of weapons (ARs) are used
in most situations. We believe the choice about which gun to use should be based
on personal preference and its effectiveness in any given situation, rather than
simply “which gun is strongest.” Our goal is to make it so no one gun will feel
objectively better than the others.
Alongside the weapon balance changes, we plan to make some changes to weapon
attachments. Again, the goal here is to provide you with a wider array of
attachment options so you can choose one that best fits your combat situation
(rather than any one “best” attachment).
Finally, expect some changes to the level three helmet. It’s a game-changing
item that can impact the outcome of a match—basically, it gives you an extra
life in situations where a headshot would otherwise kill you. We don’t want luck
alone to determine who gets items like this, so we’re removing it from the
normal loot spawn tables and limiting it to care packages only.
We’ll test all of these changes on the test servers first. This is the first
time we are attempting a balance patch of this scope. The plan is to keep
tweaking and tuning each weapon over time, so we’ll need your help (and all your
honest feedback) to get it right.
Once we’re ready to push these changes to live servers, we’ll include all the
specifics on the changes in the patch notes.