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LawBreakers Development Arrested

An April 2018 Studio Statement on the Boss Key Website has the unfortunate, if not unexpected, news that they are moving on from supporting LawBreakers. They admit this vertically oriented first-person shooter designed by Cliff Bleszinski failed to attract enough of an audience to sustain it, and they are now going to "focus on other projects with fresh creative leaders," saying they have a passion project they want to share details about soon:

LawBreakers Community,

It has been a while since we said anything about LawBreakers. With that, the past four months at Boss Key Productions has been especially trying, as we pride ourselves at being communicative and transparent.

So here is the very real truth, which may not come as a surprise.

The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated. And while a pivot to free-to-play may seem like easiest change to make, a change of this magnitude takes publishing planning and resources to do it.

The team here has worked hard on this game over the past three and a half years and our studio is determined to give this game the second life it deserves. However, between now and then, we cannot sit idle. We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders. We have been working on something new and we canít wait to share more about it! Itís a passion project that weíre in complete control of.

Thank you for your ongoing understanding and patience.

Boss Key Productions

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