The
League of Legends Website announces that the next few patches for
League
of Legends will be larger than usual. Word is: "New software built by our
tools team requires champions to be updated in your game install, and an audio
engine update requires a re-patch of audio data. These updates will allow us to
create even better in-game content and audio moving forward." The post has more
details on plans for Riot's MOBA, including an outline of the changes coming
to the audio engine:
Audio team upgrading the audio engine:
Riot Eno here from the Audio team! For several years now, LoL has been using a
third-party audio engine. One of our challenges right now is keeping the audio
engine robust, sustainable, and supported—even Audio can have trouble finding a
good support now and then. To ensure this, we need to update our audio engine,
which requires a full re-patch of audio data. The upgraded engine will give us
opportunities to improve the audio mix for League in the future, and allow us to
continue delivering great sound. When we re-patch all the audio banks in 8.5
you’ll see a patch ranging from around 1.8-2.2 GB total. This number will vary
depending on your location since some regions have larger VO size than
others.