post on the Battlefield Website
has an update on EA's ongoing battle against
Battlefield 1 cheaters. They address concerns they've heard voiced by players
and talk about current and future efforts to weed out miscreants. Here's a bit:
State of Play: Removing Cheaters
Over the past six months, we’ve steadily ramped up our anti-cheat efforts,
working closely with the FairFight team to detect and remove more cheaters than
ever before. In October alone, we sanctioned over 8,500 accounts. Since then,
instances of cheating have declined. While we have made significant gains, we
still can do more.
Improvements to FairFight In-game Messaging
Battlefield 1 veterans may remember the global messaging that was sent every
time FairFight had acted against a player. As we ramped up our efforts against
cheaters, these messages became a distraction from other in-game discussions,
and they were disabled a few months ago based on your feedback. However, our
communication about this created some questions. Going forward, our
communication will be more clear, transparent, and proactive.
Soon, you’ll see a new form of FairFight messaging. This will condense the
combined bans from the last 24 hours into a single in-game post, sent every few
How and When a Player Gets Sanctioned
We saw a rise in the number of social media posts claiming FairFight had banned
players incorrectly after the October ban wave mentioned above. However, we are
confident that our detection methods produce accurate results. Cheat developers
may be attempting to manipulate players’ minds about anti-cheat tools, and to
leverage detection information from game developers.
A common misconception regarding FairFight is that higher skilled players are
more likely to get sanctioned due to their improved match stats. This is not
correct; it is not possible to be banned simply for being skilled.