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Epic on the Future of Paragon

An Open Discussion On Where We're At on the Epic Forums, eschews grammar to kick off a conversation about Paragon, the MOBA that was the apple of Epic's eye before the release of Fortnite and its trendy battle royale support (thanks PC Invasion). They express interest in continuing the game, and say to expect a new patch this week, but note that progress is slowing, as they admit that they have not yet found a way to retain enough of the users the game attracts. They say they will continue to work that problem over the coming weeks, but in the name of transparency, they wanted to let everyone know they are conscious that Paragon's "release cadence" will be slower for now:

We know you have a lot of questions about the future of Paragon. We care deeply about this community and we know this is important to you, so here's a summary of where we are.

Going from Legacy to Monolith to a new card system and all of the changes in-between, our efforts have always been focused on growing the game. While each of these incarnations has been beloved by a core community, none has been large enough to achieve mainstream success. This, combined with the humbling success of Fortnite has caused us to question if we have a good path to grow Paragon and make it thrive.

Work on Paragon continues. V.45 ships this week with both Hero and Card balance as well as stability improvements.

However, progress has been slower lately for two reasons: First, the teamís time is split between immediate improvements and longer-term efforts, so thereís less visible progress. Second, a number of Paragon team members jumped onto Fortnite to help sustain the game as it has grown far larger than anything in Epicís past.

Here inside Epic, weíre talking about the future of Paragon in pretty much the same terms as youíre talking about it. The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month. Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game. (As an aside, the problem isnít marketing or how to make money with Paragon. We have good ideas that would solve those problems if we can find a way to make Paragon grow.)

Over the next few weeks, weíll be figuring out if and how we can evolve Paragon to achieve growth and success, and trying some things internally. In the meantime, Paragonís release cadence will be slower.

We welcome your thoughts on what we should do. Like you, the team is deeply passionate about Paragon. Like you, we would love to find a path that works. And like the community at large, we are not all in agreement on what could place Paragon on a fundamentally better path for all.

We will always be transparent with the community, and this is where we are right now. As we have more information, we will share it with you.

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