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Nexon Cutting LawBreakers Losses; Blames PUBG

The Nexon Q3 2017 Investor Presentation came out close to two months ago, but the news that drew attention at the time was their acquisition of a new mobile studio. DSOGaming notes that at the time the publisher also revealed that LawBreakers represented a majority of their "impairment loss" for the period. Word is: "In Q3, impairment loss related to LawBreakers accounts for the majority of the total other expense. We will not accrue any more impairment loss pertaining to LawBreakers." The Investopedia explains the term: "Impairment loss is the decrease in an asset’s net carrying value that exceeds the future undisclosed cash flow it should generate. Net carrying value is an asset’s acquisition cost minus depreciation. Impairment occurs when a company sells or abandons an asset that is no longer beneficial. Impaired assets must be recognized as a loss on the company’s income statement." Nexon also stated in an investor's conference call that they blame the failures of Boss Key's shooter on the success of PLAYERUNKNOWN'S BATTLEGROUNDS, the battle royale shooter that had already sold more than four million copies a couple of months before LawBreakers' release:

"Our results in North America in the third quarter were below our outlook, mainly due to the sales from LawBreakers being below our expectations. LawBreakers is a unique FPS developed for core users. We had very high expectations for its launch; however, the timing of its launch turned out to be unfortunate, specifically the blockbuster PC online game PlayerUnknown’s Battlegrounds came out right about the same time, making the market environment very tough for first-person shooters in general and for LawBreakers."

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