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Bossa Studios Making AI Push

Bossa Studios announces their plans to emphasize artificial intelligence going forward, and the U.K.-based developer says they are currently hiring to make this happen. This video shows a recent talk on the topic given in London by Bossa's Chet Faliszek who is said to be spearheading this initiative, which is interesting, as his high-profile position with former employer Valve Corporation was as a writer, not a programmer, not to mention that Bossa's previous titles Worlds Adrift, I Am Bread, and Surgeon Simulator are not the most AI-heavy games you will find. In the video Faliszek talks about AI's potential to change player interaction with virtual worlds, saying, "We can use AI not only to add to games, but to fundamentally change the way we tell stories." Here's more:

“We can use AI not only to add to games, but to fundamentally change the way we tell stories,” Faliszek tells his audience. Bossa Studios is keen to close the division that exists between the player and the characters they play in games. They intend to “resolve the dissonance” between these two perspectives, by using AI to power dynamic narratives that go beyond conventional methods.

This new project is illustrative of the acclaimed studio’s continued pursuit of the latest technologies to create innovative and memorable experiences.

Sylvain Cornillon, CTO at Bossa Studios, explains the motivations behind this project: “We are looking at AI as a means to create bigger games, allowing the players to experience deeper, more meaningful stories tailored to them.”

Bossa Studios is currently recruiting and assembling a talented team to support their ambitions, to make this bold AI vision a reality for players. Visit the studio’s official website for the latest openings.

More information on the project will be revealed in 2018. In the meantime, follow Bossa Studios for the latest news on its range of singularly special games on Facebook and Twitter.

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