An
Instagram post from
Tim Willits responds to a
recent
controversy that sprang from his recollection of his contribution to the
design of the original
QUAKE. At QuakeCon, Tim told
PCGamesN
that he designed the QUAKE shareware and pioneered the concept of
multiplayer-only maps. Former id designers John Romero and American McGee
disagreed with this, and former id technical director John Carmack likewise did
not recall Tim suggesting the multiplayer-only map concept. We missed it at the
time, but designer on 1994's
Rise of the Triad (which included dedicated
multiplayer maps)
Tom Hall
also chimed in with his disapproval. Tim's post (spotted by addressee
Shacknews, thanks nin) says "I usually ignore silly controversies," and
arguably ignores aspects of this one with a map screenshot and his side of the
story:
timwillits: I usually ignore silly controversies, but this one I
will respond to. Here is a video of a map call tim14.bsp from 1996 (running on a
NextStep VM, thanks to the programmers here at id Software). This is a map
“fragment” (I have a directory full of them), if you know Quake 1 DM maps, you
will be able to recognize things in it, this is not just a sketch. I stand by
what I said and I'm not wasting my time on this anymore. Now I am getting back
to working on the newest Quake game. @shacknews