CCP announces Sparc, a full-body physical sport played in virtual reality coming
to "all major high-end VR platforms" later this year. They say this is the first
wholly original IP from the developer outside the EVE universe, and offer
this trailer with
glimpses of what to expect amid mostly live-action footage. Keep the five Ds in
mind, as this sounds a bit like dodge ball. They say to expect
more details soon, and in the meantime, here's the announcement:
CCP Games is thrilled to announce Sparc, a unique virtual sport only possible in
virtual reality. In Sparc, players connect online to compete with each other in
fast and fun full-body VR gameplay.
Currently in development for Oculus Rift, HTC Vive and PlayStation VR, Sparc
will be the first wholly original IP to be shipped by CCP outside of the EVE
universe when it releases in 2017.
Sparc's skill-based, full-body gameplay makes for a fast-paced and fun physical
sport. Players use their motion controllers to throw projectiles at their
opponents from a distance, and in turn defend themselves by dodging, blocking,
or deflecting the incoming attacks. Players can join one-on-one matches with
friends online or find opponents via matchmaking.
Sparc enables players to connect and compete in an online community. Players can
watch matches in-person and queue for the next match in VR through Courtside, a
freeform social area for spectating in VR or on screen. Sparc includes multiple
two-player game modes as well as single-player challenges and training modes,
plus a range of customization and personalization options for competitors.
"After our early experiments with standing VR gameplay, we were excited by the
idea of building an original sport designed for the current generation of VR
hardware. We've designed Sparc so that players can express and improve their
skill through their physical actions." said Morgan Godat, Executive Producer at
CCP Atlanta. "Ultimately, we want players to think of Sparc as a virtual court
in their living room where they can meet and compete with other players from
around the world."
"At CCP games, our goal is to harness our passion for virtual reality as a new
medium and create the killer apps for the first generation of VR technology,"
said Hilmar Veigar Pétursson, CEO of CCP Games. "We set out to achieve that in
mobile VR with Gunjack and in seated VR with EVE: Valkyrie, both released in the
first year of VR becoming publicly available. With Sparc, we want to capitalize
on the unique strengths of standing VR and deliver a game with all the depth and
excitement to keep players returning long into the future."
Today's announcement is only the beginning for Sparc and CCP Games plans to
reveal further information about Sparc's gameplay and feature-set ahead of
release later this year.