Overwatch designer Geoff Goodman made
to explain changes in a new build of the multiplayer shooter that's going into
testing on the PTR. This includes re-balancing some changes, primarily adding
some effectiveness back to Roadhog's hook after recent
. Here's word:
We're about to push a new build to the PTR with
some new changes:
- Added some more line of sight checks towards the
left/right of a potential hook target. This means it should be easier to
hook someone who is sticking halfway out of a doorway, or behind a thin
pole, etc. These checks are also used for the persistent line of sight
check, so if a hook target moves behind a slim object like a stump or a
lightpole, they won't be released anymore.
- Hooked targets are now slowed heavily while they
are stunned, even if they are in the air. This means if someone is strafe
jumping away from you and you land a hook, they are a lot less likely to
slide out of line on sight, breaking the hook.
- Fixed a bug that could allow you to hook someone
and pull them behind you if you spun around before the hook landed.
- Biotic Grenade duration reduced from 5s to 4s
- Hack cooldown reduced from 12s to 8s
Thanks for the feedback so far! Hopefully we'll have this new patch up very
soon so you guys can check it out and let us know what you think.