The
Squadron 42 campaign for
Star Citizen is delayed until 2017,
reports Kotaku UK, saying the news was revealed during a livestream from
CitizenCon. The first chapter of the single-player side of the space simulator
was most recently supposed to come to backers this year, but this news confirms
rumors of a delay that surfaced
last month. On the bright
side,
Eurogamer notes that Cloud Imperium Games released a new video showing off
how planets will be procedurally generated in the game, along with other
tidbits, including a sandworm, though they don't specify whether this is showing
us Beetleguise or Dune. Back to the delay, the Kotaku UK story offers two
slides with details on the state of the project, and here is what those say:
S42 Primary Tech Hurdles
Content
Most of our base technology is now complete
Still in Progress:
Subsumption
- Pathfinding Logic
- Full Animation Integration
- Improved Combat Logic
- Mission System Integration
- Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
S42 Status Update
Content
- All chapters and gameplay features at grey-box or
better
- Taking one chapter to final ship quality - flushes
out any technical, integration and polish issues.
- Building Technology & Systems for the long term
and the whole SC universe - no short cuts!