officially reveals plans for Wasteland 3
, and is now counting down the
seconds to one week from today. That is when inXile Entertainment will launch
crowdfunding for the post-apocalyptic RPG sequel,
, which makes sense
considering inXile's Brian Fargo is on the Fig advisory board. The page shows a
snowy scene, and there's a caption which reads, "time to conquer the cold."
(thanks nin) has a press release explaining the cold reference and
announcing co-op support. Here's word:
What is Wasteland 3?
- A party-based role-playing game, with a renewed
focus on our trademark complex story reactivity and strategic combat.
- By including vehicles, environmental dangers, and
a revamped, more fluid action system, we are evolving on Wasteland 2's deep
tactical turn-based combat and unique encounter design.
- Play by yourself or with a friend in story-driven
synchronous or asynchronous multiplayer. Choices open up (or close off)
mission opportunities, areas to explore, story arcs, and tons of other
- Your Ranger Base is a core part of the experience.
As you help the local people and improve your Ranger Base, quests and
narrative will force you to make decisions on how to lead.
- The game will be set in the savage lands of frozen
Colorado, where survival is difficult and a happy ending is never
guaranteed. Players will face difficult moral choices and make sacrifices
that will change the game world.
- Wasteland 3 will feature a deep and engaging story
utilizing a newly-revamped dialog tree system from the celebrated writers of
Torment: Tides of Numenera
- Simultaneously releasing to Windows, Mac, Linux,
PlayStation 4 and Xbox One
- Explore a New Frozen Wasteland
You start the game as the sole survivor of Team November, a Ranger squad
dispatched to the icy Colorado wastes. This is a land of buried secrets, lost
technology, fearsome lunatics, and deadly factions. No one here has ever heard
of the Desert Rangers. Your reputation is yours to build from scratch, and your
choices may save this land or doom it. With a renewed focus on macro-reactivity,
you’ll be picking between warring factions, deciding whether locations are
destroyed or saved, and other far reaching decisions that have a marked impact
on the shape of your world.
Bring a Friend
For the first time in the history of the Wasteland franchise, you will be able
to take a friend with you on your journey into the post-apocalyptic wastes!
Wasteland 3 opens up the possibility to play through the campaign with a friend;
both of you controlling your own squad of Rangers.
The core of Wasteland 3 will still be a rich single-player experience. If you
play with a friend while both online together, you’ll be able to share many
missions, and join up to hit key story beats, but you can also split up and
cover more ground. Once a game is started, you can play Wasteland 3 while your
friend is offline, and do a lot of missions without them. Be aware, however,
that the actions you take while your friend is off-line are not without
By making the decision to include multiplayer early on in the process, we will
be able to design a game that is true to the core principles of the Wasteland
franchise and our studio. Wasteland 3 can be played as an offline, single-player
game, and is built from the ground up with a focus on story and reactivity that
makes no sacrifices to the multiplayer experience. At the same time, co-op
players will enjoy working together to change Wasteland 3’s highly reactive
world… or finding ways to destroy what their friend has worked to accomplish.
Expanding on Wasteland 2 Designs
Our strategic turn-based combat is core to the Wasteland experience. Wasteland
2’s rangers could use cover, flank their enemies, and attack from rooftops with
deadly precision and horrific status effects. Wasteland 3 will build and polish
this existing system while adding a new feature: team-focused abilities. Your
rangers will have an arsenal of combat skills with special tactical effects,
usually focused around weakening the enemy while protecting their squads.
Another big change this time around will be the addition of vehicles. Your
ranger will use your upgradeable vehicle for travel, storing essential goods,
exploration, and survival. Gear up your vehicle well enough, and you’ll be able
to use it for moveable cover in combat, or – if you’ve installed a turret – deal
with fools crazy enough to tangle with the Desert Rangers.
Finally, the Ranger base is a key location in all the Wasteland games, and
Wasteland 3 will be no different. This time the experience will be much more
involved, as you are setting up and reinforcing a brand new Ranger base to
survive and even thrive in the hostile snowscapes of Colorado. Rather than the
base being primarily a place to pick up new missions and replacement squad
mates, we’re expanding it so that it is a full base of operations, allowing you
to gather materials, do research, reach out to factions over the radio, try to
set up supply lines and trade routes, and more!
A Brand New Atmospheric Experience
Looking around at the rich possibilities of our setting, it struck us how often
we do return to the desolate dry desert and ruined cities. We still think that’s
a great core setting, but it is also more limiting when in reality the world
after mankind can encompass many different settings, from overgrown wilderness
thriving on former cities (something we explored more in Wasteland 2) to the
remnants of mankind trying to survive in a hostile, frozen landscape. More than
anything, a solitary building or town amidst an unblemished field of snow
emphasizes an overwhelming sense of isolation that is key to the
post-apocalyptic story. It is this rarely found setting and aesthetic that we
want to explore in Wasteland 3.
As part of our improved presentation, we’re updating the way dialog is built and
presented. Wasteland 3 will feature a complex dialogue based on the ideology
behind Torment: Tides of Numenera’s branching system. Players will choose lines
of dialogue that lead them through branching conversations. Choosing certain
skills for your character may spell the different between success or
catastrophe. And last but not least, in key conversations the camera will pan in
to show a closer shot of person you’re talking to.
We’re very fortunate to have concept artist, Andrée Wallin of Wasteland 2 and
Star Wars: The Force Awakens once again on hand to help us establish the look of
this game, providing key art pieces that we’ll be used for inspiration and
reference throughout the game’s development.
Additionally, we’ve been working closely with Christopher and Nic Bischoff of
Brotherhood Games, the team behind the widely celebrated STASIS and Cayne
isometric adventure games. In fact, they’re responsible for the beautiful
prototype screenshots and video you’ve seen so far!