There's
an extensive article
on UbiBlog profiling Blue Byte's rich history of PC game development. They
describe how this will continue with For Honor and how they are collaborating
with Ubisoft Montreal to ensure "a true PC experience for players." Here's a bit
on their focus:
Striking the right balance between performance and
accessibility is key to success, and Blue Byte has an edge when it comes to
understanding the expectations of PC gamers. They were one of the first teams at
Ubisoft to actively seek feedback from the community, and this practice was
further developed through free-to-play games like Settlers Online. “These games
allowed us to build strong relationships with players,” explains Sonnefeld. “We
learned a huge amount from their feedback.” Thanks in part to this attentiveness
to the needs of their audience, Blue Byte brings an expertise, care, and
attention to detail to their games that they hope will be felt by gamers around
the world when For Honor launches on Valentine’s Day 2017.
Around 90% of the team at Blue Byte’s two locations (in Dusseldorf and Mainz)
are dedicated to PC projects, ranging from AAA development, to improving
Ubisoft’s digital distribution platform, to creating in-house development tools.
In addition to taking on more cross-studio collaboration projects like For
Honor, Blue Byte’s established brands remain a top focus. The 300-strong team,
which has grown five-fold since 2010, continues to lead with PC titles such as
the upcoming Champions of Anteria, featured on the floor at Gamescom this week,
as well as franchises such as Settlers and Anno.