Patch #7 is now available for
Rise of the Tomb Raider, updating the Windows action/adventure to version
1.0.668.0. Among the other changes and fixes, the new version implements DirectX
12 multi-GPU support, and they offer specific video driver recommendations to go
along with this. Here's an outline of the changes:
- Adds DirectX12 Multi-GPU support. Many of you have
requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX
configurations.
- The benefits of DirectX 12 are still the same, but
now you are less likely to be GPU bottlenecked and can reach higher
framerates due to the improved CPU utilization DirectX 12 offers.
- Adds utilization of DirectX 12 Asynchronous
Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU
performance.
- On the latest Windows 10 version, V-sync can now
be disabled (Windows Store version), and behavior of disabled V-sync has
been improved (Steam version).
- Improvements to stereoscopic 3D rendering,
including fixes for NIVIDA Surround and AMD Eyefinity in combination with
stereoscopic 3D.
- Improved default settings for certain integrated
GPUs.
- Removes the Voidhammer Shotgun for users that do
not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing
prisoners in Cold Darkness Awakens.
- A fix for a save issue where some game state could
get lost in very rare circumstances.
- This patch force-disables the Steam Overlay when
using DirectX 12. This is due to stability issues with the Steam Overlay in
combination with DirectX 12.
- A fix for crashes with VXAO enabled on NVIDIA
GTX1080 cards.
- A variety of other smaller optimizations,
bug-fixes, and tweaks.