Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Civilization VI's Unstacked Cities

2K and Firaxis Games offer new details on Civilization VI, explaining how cities will be "unstacked" in the next installment in the beloved strategy series pioneered by Sid Meier. This two-minute video helps explain how this works, and here's part of the article:

In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.

Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
StarCraft II Multiplayer Plans
New AMD Radeon Crimson Drivers
Vampire: The Masquerade - Bloodlines Sequel Plans?
Steam Top 10
Sunday Patches
Sunday Crowdfunding Roundup
Gatherings & Competitions
Sunday Previews
Sunday Consolidation
Sunday Mobilization
Sunday Metaverse
Sunday Tech Bits
Game Reviews
Hardware Reviews
Out of the Blue
Dota 2 Teases the Monkey King
Quantum Break Win10 Follow-up
Assault Squad 2: Men of War Origins This Month
Saturday Tech Bits
Saturday Safety Dance
  

 



footer

Blue's News logo