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Phoenix Point Details

There's a preview of Phoenix Point on Rock, Paper, Shotgun with some first details about this recently revealed game from Julian Gollop, creator of the original X-COM (thanks Task). They caught up with Gollop to discuss the project, and confirm hopes that this will be a return to type of game he helped originate. Here's a bit:

One of the key tenets of Phoenix Point is taken from the most important word in X-COM’s title: Unknown. Gollop tells me that he wants to create a game in which the player will fear the dark and in which the enemy will intelligently react and adapt to their tactical choices. If you repel an initial wave using skillful sniper shots, the next attack might feature new monsters with chitinous shields or front-facing armour, or humanoid hybrids with guns of their own to return fire. Switch tactics to take these new creatures out with incendiary weapons or explosives, and the next batch will find ways to counter that tactic as well.

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