A
post on Battle.net discusses plans to increase the draw distance in
World
of Warcraft in the upcoming
Legion expansion for the MMORPG, adding
the ability to see more distant objects, and adding textures to things
previously seen as silhouettes (thanks
Ant). Here's more on the process,
including how it involves the addition of LOD for game models, something you
might assume was in there from the start, as it is not a cutting-edge
concept:
There are two numbers that contribute to how far the player can
see terrain and structures in World of Warcraft. These numbers are the “fog
distance”—a depth from the camera at which point any object’s pixels are fully
converted to the fog color—and an overall draw distance, after which we clip all
object geometry, preventing anything past that point from drawing. On lower
settings, you can see the second value as terrain and buildings seem to melt
into existence, fully fogged, before slowly getting colored as you get closer to
them.
In Warlords, the highest-end hardware that can reliably run the Ultra setting
manages to push the fully fogged distance to about 1,300 “game units” (yards).
After that point, all objects would be drawn filled in with the fog color until
the clipping distance. The same setting in Legion will draw out to 2,600 game
units. Those who currently play at High settings in Warlords and see out to
1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set
at 3,500 game units, which you can see in that last screenshot. It’s important
to note that due to memory considerations, all of these new draw distances are
only available in the 64-bit client.
If you’re interested in the “how,” a bulk of the effort to achieve this went
into changing the way we draw terrain and water in WoW to render fewer vertices
at a distance. But it also necessitated the implementation of Level of Detail
(LOD) for game models, like trees, and buildings as well. A model with LOD can
swap to a lower polygon count model at a distance without negatively impacting
the visual quality of the scene. We prototyped aspects of these systems in both
Warlords of Draenor and Mists of Pandaria and learned enough from those two
expansions to feel confident about making this change in Legion.