Trion Worlds is conducting another free weekend for
Atlas Reactor, their
upcoming multiplayer, simultaneous, turn-based tactics game. Since this involves
joining the ongoing closed beta, they offer some protips for new players,
saying: "To help get players up to speed quickly, here are 11 gameplay tips,
straight from the Atlas Reactor development team, giving players the tools and
knowledge they need to outsmart and outgun the competition. As Atlas Reactor
requires players to think steps ahead of the competition in high-risk,
high-stakes battles, all players both seasoned and new should take the time to
heed these pro tips and get one step ahead of the game." Here are their tips:
- Dashes are incredibly useful. Use them to dodge
Dash phase and Blast phase attacks, or even save allies by dashing into the
path of a shot meant for them!
- Sometimes the best move is standing still. Traps
laid down during the Prep phase can punish players that Dash or Move.
- Knockbacks and Pulls are very powerful when used
in conjunction with Traps. These displacement effects always happen at the
end of the Blast phase.
- Being next to a wall will reduce damage taken from
that direction by 50%, unless the attacker is also adjacent to you.
- You can "chase" a player by right-clicking on an
opponent (or Ally!). When you chase an opponent you will try to move where
they move to. Chasers will move at the end of the Move phase.
- If you think an enemy is going to chase you, make
sure to run through some ally traps; you won't take damage, but your enemy
will!
- Free Action abilities do not count towards the
usual limit of 1 ability per turn; if you don't use an ability, you can
sprint (double movement), which can help get you back to the fight or out of
a bad situation.
- When choosing where to move, you can right-click
more than once to set waypoints, which are great for moving around traps or
through powerups on the way to your destination.
- There are light indicators at the base of powerups
that will tell you when they will spawn. Landing on one when all 3 light
indicators are lit up means you will automatically get that powerup next
round.
- You can see powerups even in the fog of war. If
you see one disappear you know an enemy is around that area.
- During Decision Mode, mousing over an enemy will
display the cooldowns of his abilities, letting you know if s/he can dash or
not. Mousing over allies shows the abilities they are targeting this turn.
Holding Alt will display all of this information at once. If you Alt +
Click, you will ping the map.