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Return of John Carmack's Work Log

Old-timers will recall the original .plan file (well, after help@idsoftware.com) was John Carmack's .plan-based worklog, which detailed his todo list for Quake programming. Now, Mr. C's latest .plan update offers the return of his work log, giving the lowdown on what he's working on for Quake III Arena. Here's the update (I took the liberty of replacing the asterisks with bullets for ease of reading):

  • converted cvar allocation to indexes to allow range checking
  • cgame converted over to use vmCvar_t instead of cvar_t needed for interpreted cgame
  • fixed server crashing string bug
  • adjusted scoreboard for 8 players
  • show hostname on connection screen
  • fixed null model warning on startup
  • more space for hostname on local servers screen
  • fixed mac Open Transport memory buffer bug
    this was causing most of the mac crashes
  • made Info_ValueForKey() case insensitive
  • sv_privateClients, sv_privatePassword
    this allows you to reserve slots on a
    public server for password access while
    allowing most to be freely available
  • "server is full" message on connect screen
  • archive handicap in config file
  • cheat protect r_nocurves
  • byte order independent zip checksum
  • removed cl_stereo, use glConfig.stereoEnabled

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