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Take-Two Financials

Take-Two Interactive Software Reports Stronger-Than-Expected Results for Fiscal Year 2016 showing the company's accounting of their just-concluded fiscal year. Here are the bullet points: GAAP Net Revenue Grew 31% to $1.414 Billion. Non-GAAP Net Revenue was $1.561 Billion. GAAP Net Loss Narrowed to $0.10 Per Diluted Share. Non-GAAP Net Income Was $1.96 Per Diluted Share. Here's where they say the money came from:

The largest contributors to Non-GAAP net revenue in fiscal fourth quarter 2016 were Grand Theft Auto V® and Grand Theft Auto Online, NBA® 2K16, XCOM® 2 and WWE® 2K16. Non-GAAP net revenue from digitally-delivered content grew 12% year-over-year to $226.6 million, led by Grand Theft Auto, NBA 2K, XCOM 2, and WWE 2K. Revenue from recurrent consumer spending (virtual currency, downloadable add-on content and online games) grew 15% year-over-year and accounted for 55% of Non-GAAP net revenue from digitally-delivered content, or 37% of total Non-GAAP net revenue. Catalog sales accounted for $211.3 million of Non-GAAP net revenue led by the Grand Theft Auto and Borderlands series.

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