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DOOM @ 200 FPS Under Vulkan

The GeForce website has word on a press demonstration of the new DOOM game that showed off a couple of possible points of interest. The clip shows the game with all the visual settings maxed out running at 60 fps on a GTX 1080, their just-announced upcoming flagship accelerator. They also say that this was running under Vulkan, saying DOOM will be the first AAA game to make use of this new low-level API. The kicker comes at the end when they turn off the artificial framerate cap to show the unthrottled game can actually run at 200 frames per second with everything set to "Ultra." Here's a video showing the demonstration, and here's word:

At a post-announcement event for technology journalists, id Software made a surprise appearance to demo the new Doom. Running on a GeForce GTX 1080, the framerate was a solid 60 with every setting turned to Ultra. It was then revealed that the demo was in fact running on Vulkan, a cross-platform low-level graphics API, making Doom the first AAA game to use the exciting new technology. But that wasn't all: for their big finale, id Software announced that the framerate was being artificially capped to 60 -- switching the cap off, Doom ran at up to 200 FPS during the multi-minute live demo!

By eliminating most of the overheads present on DirectX 11, and by utilizing new technologies and techniques, Vulkan can greatly accelerate framerates in games. And with the GeForce GTX 1080 you can push those framerates higher and higher.

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