There's a
Difficulty and Balancing Blog on the Total War Wiki discussing game balance
in
Total War: WARHAMMER, the upcoming fantasy-themed strategy game. The
post features campaign designer Eva Jobse discussing each faction's early game
experiences. There's also a
new forum post revealing full mod and workshop support for the game, in
spite of previous indications they were not part of the plan:
Official
Mod Support & Steam Workshop for Total War: WARHAMMER!
Back when we originally announced Total War: WARHAMMER, we explained that
we wouldn't be able to support the game with official mod tools, as unlike other
TW games, it wasn't just our game we were making this time.
However, I'm pleased to say that both Creative Assembly and Games Workshop have
been working away on the paperwork over the last few months to see if we
actually could get both the Assembly Kit and Steam Workshop support added to the
title. And the good news is, we have.
We are aiming for this to be available from launch on day one, you will be able
to:
1) Visit Steam Workshop For TW: WARHAMMER
You'll be able to browse, follow, discuss and install available mods straight
from Steam and access and manage them from the new Total War Launcher Mod
Manager:
If you're a modder, you'll be able to upload, host and promote your work on the
Workshop to the widest audience of players. We'll also continue to feature the
best and most striking new mods on our official social media channels and the
new Launcher itself.
2) Get the Assembly Kit.
We’re a little short on time before launch, so it won't initially be as
full-featured as previous titles, but will at least include the Database Editor
and BOB for modifying and exporting database tables and campaign start
positions, and packing them all into mod packs.
We hope to add further functionality, such as battle map editing, later on in
the year.
3) Download Mods.
We'll be talking to and looking at supplying advance access to the game to any
of the modders who have attended our Mod Summits over the last three years, so
we're hoping you'll be able to pick from some great mods straight out of the
gate. For example, Radious will be working on a version of his famous mod series
for this Total War: WARHAMMER.
In addition, we will be offering dev team support to modders Dresden and Magnar,
who are working on two specific mods and aiming to release them at launch of the
tool kit being available.
Magnar is designing a Legendary Lord Start Position Mod; customising start
positions so that Legendary Lords will start in different locations from Race
Leaders.
Dresden is engineering a Regional Occupation Mod; altering the settlement rules
to enable each race to settle every region.
While we hope you'll initially play the game as the designers intended, we also
hope you enjoy downloading and maybe even make some great mods of your own.
As always, if you are submitting to the Steam Workshop, you should be aware of
potential copyright and intellectual property conflicts; there will be further
information in the game's EULA and for advice on submitting mods to the workshop
and getting your content officially featured check out our content creators page
on the Total War Wiki here:
http://wiki.totalwar.com/w/Content_Creators.
We can't wait to see what you'll do with the game; see you on the field!