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On Stellaris Mod Support; Mod Tool Released

Paradox Interactive offers a new video for Stellaris on experience and modding in the upcoming real-time strategy game. They also announce the game's mod support will include a new tool called the Clausewitz Maya Exporter, which is now available as a free download through their Paradox Account. This tool will also work for Hearts of Iron IV, and they are giving those interested an early chance to check it out. Here's more on custom content support in what they are calling their most "moddable game yet":

Paradox Interactive and Paradox Development Studio today released a new developer video alongside an equally new 3D model exporter tool that will allow users to create full conversion mods for games such as upcoming grand strategy titles Stellaris and Hearts of Iron IV. The tool, named Clausewitz Maya Exporter, makes it easier for community creators to introduce their own models and units into the latest Clausewitz engine games, with full support for upcoming titles and partial support for Europa Universalis IV and Crusader Kings II.

“Modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to us” says Henrik Fåhraeus, Game Director for Stellaris. “The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make them”

“Any gameplay exposed to the player in Stellaris should be moddable,” says Stellaris Game Designer, Joakim Andreasson, “So our modders can change pretty much every value, most of the game rules, and the content they see within the game”

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