CapCom Unity has word that an update is coming to
Street Fighter V
tonight at 10:00 pm EDT, adding the Guile character to the brawler sequel in a
patch that brings other changes, including a long-overdue punishment system for
players who disconnect. Here's word:
Guile, one of the most iconic
characters in franchise history, is reporting for duty in Street Fighter V
starting tomorrow at 7PM PT! He retains his classic fighting style that allows
him to keep his opponents at bay with Sonic Booms and Somersault Kicks while
adding a handful of new weapons to his arsenal through the Variable System.
Other big ticket items such as the Air Force Base and the introduction of our
"Rage Quit" penalty system are also part of this April update. Hit the jump for
the full rundown.
Just like Alex, Guile will be available for FREE to all players until the
in-game shop that uses real currency is launched. Once the shop launches, the
free trial period for these characters will end and players will have to use
Fight Money or real currency to purchase them.
Joining Guile’s release is the first new stage to be added to Street Fighter V
post launch. Guile’s Air Force Base returns with a shiny new jet, a next-gen
boom box and some familiar background characters that fans may recognize from
their Street Fighter II days. This stage is available beginning today in the
In-Game Shop for 70,000 Fight Money. Season Pass holders will receive this stage
for free as a thank you for their continued support of Street Fighter V.
Also included in this Street Fighter V update is the first implementation of a
system to punish players who frequently disconnect during matches (aka 'rage
quitters'). The system will continue to be refined over time and more
enhancements will be implemented in the future. Additionally, a number of
improvements to the matchmaking system have been made, which speeds up the time
it takes to find an opponent and simplifies the process of creating and
connecting to Battle Lounges.
Lastly, there are a few bug fixes involving certain moves and scenarios that
have not been behaving as intended. These have been fixed in the April
update.