Robert Duffy has a
post on
Bethesda.net discussing the Windows edition of
DOOM, reassuring PC
gamers that some of the features missing from the beta will be present in the
final version of their shooter sequel, including an uncapped framerate,
multimonitor support, ultrawidescreen support, and more. Here's word:
The
DOOM Open Beta finished earlier this week and thanks to your participation over
the course of the weekend, we got a lot of great information. The server backend
infrastructure held up really well to the load, and we got all of the data we
need in preparation for the worldwide launch on May 13. Based on your feedback
we had already made a considerable number of updates and improvements between
the Closed Betas and Open Beta, and we appreciate all the additional feedback
you shared with us during the Open Beta.
In particular we got a lot of feedback from the PC community with regards to
capped framerates, monitor support, multi-monitor support and other PC features
that weren’t emphasized in the Beta for various development reasons. So to
clarify: At launch the PC framerate will not be capped. Further, the PC version
of DOOM will expose a comprehensive set of advanced game and rendering options
that will allow players to dial the experience up or down based on their
individual desires or hardware capabilities.
PC gaming is in our DNA here at id. Just like so many of you, we also love to
tinker with settings to get the exact experience we want – and every ounce of
performance our systems can handle. We will be running an uncapped framerate on
PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and
providing a wide variety of advanced settings that allows any PC connoisseur the
opportunity to make intelligent tradeoffs between visual fidelity and
performance.
We also know many of you are interested in some deeper insight into the types of
fundamental changes we’ve made to our engine technology over the last few years.
In the coming weeks, we’ll be giving you an inside look at idTech 6 engine
architecture, our rendering pipeline, our customization tech and other
initiatives we have underway to broaden our minimum PC spec even further than
our current expectations.
Our current expected PC advanced settings include:
- Manually Lock Framerate (un-locked by default)
- Lights Quality
- Chromatic Aberration Toggle
- Shading Quality
- Post Process Quality
- Particles Quality
- Game F/X Quality
- Decal Quality
- Directional Occlusion
- Reflections Quality
- Depth of Field Toggle
- Decal / Texture Filtering
- Motion Blur Quality / Toggle
- Sharpening Amount
- Lens Flare Toggle
- Lens Dirt Toggle
- Texture Atlas Size
- Show Performance Metrics
- Resolution Scaling
- UI Opacity
- Film Grain
- Rendering Mode
- FOV Slider
- Simple Reticle
- Show First-person Hands Toggle
- Use Compute Shaders
- Vsync (support or triple buffering)
Thank you again for the feedback and support. We hope that, regardless of
your preferred platform, you come back to learn more about the technical work
we’ve done on DOOM. We’re excited to share it.