GamesBeat - Game developers must avoid the 'wage-slave' attitude - by Alex
"Anybody good enough to get hired to write games can get paid more to
work on something else. If working on a game for 80 hours a week for months
at a time seems 'strenuous' to you … practice more until you’re better at
it. Making games is not a job, pushing a mouse is not a hardship, it’s the
most amazing opportunity you can possibly get paid to pursue … start
believing it, and you’ll discover that you are even better at it."