The
surprising return of Tribes: Ascend on PC Gamer is a look at
Tribes:
Ascend, and efforts by Hi-Rez Studios to revitalize their online shooter
that started with the release
late
last year of an "out of the blue" update that added new content and removed
all pay-to-win elements. The article features comments from Sean McBride who
discusses the history of this
Starsiege TRIBES remake, and why some
things turned out as they did. He also outlines their motivations, expressing
love for the franchise and a desire to leave the game in a better state, even if
it's not something that's going to make them any money. Here's word on where
things stand:
Although Tribes devotees may feel that their game was put
aside in favour of Smite, the MOBA’s success is what has allowed Hi-Rez to
re-establish a small Tribes development team. “We had enough manpower and enough
resources,” McBride says. “We’re, like, 225 people now—we could spare a few.”
Given the small size of the new team, I ask McBride if they ever considered
making a simpler, subtler update—a set of fixes rather than a major overhaul. “I
felt that if we didn’t do something fundamental and big then we wouldn’t have
players come back,” he says. “Let’s really embrace the fact that it’s going to
be different now and draw players back with that. Ultimately I felt like players
would be bored if it was totally the same game with some new maps and balance
changes.”
There’s a performative aspect to this decision too—the scope of the changes is a
way of building lines of communication with the community. “It set the stage,
right?” McBride says. “This is how big of a change we’re willing to make to the
game, so come back, talk about it, give us other ideas, you know?”