The
Gearbox Software website follows
the
news that
Battleborn is gold with details on Gearbox's plans to
support the multiplayer shooter once it's released. Gold has become a more
nebulous term in the post-disc era, so this roadmap includes plans for open beta
testing, which they say will begin soon. They also discuss plans to release new
characters for free and to make frequent balance updates, indicating they will
both lead and follow the community in shaping the future of the game. The update
is too lengthy to reproduce in its entirety, so here's an excerpt:
Ultimately, we have big plans for Battleborn. The launch of the game is
just the beginning! Battleborn has already become a regular gaming hobby for us
at both Gearbox and 2K. It’s our ambition that Battleborn will become a favorite
game for you, too! We know that Battleborn’s value over time really depends on
our commitment and investment in the Battleborn community as it grows and
evolves. As the Battleborn gaming hobby becomes our focus post-launch, we have a
couple of core principles that will guide us as we reach that objective:
1.Battleborn is a full-featured, AAA video game. As such, solo players,
cooperative players (including couch co-op) and competitive players are all each
very important to the Battleborn community and shall all be supported by
developers who are themselves passionate about each of these styles of play
2.Post-launch support will be robust and will allow for regular balance
adjustments and regular, free new content to be added that is designed to
enhance and enrich the game and the community. Gearbox Software will adapt with
the Battleborn community over time in support of the game, sometimes leading and
sometimes being led by the community of players.
Once the game is live, we’ll be able to collect feedback from you, the players,
on how to make the game better. We’ll learn what you like playing and what you
want more of. We’ll discover how you play the game and be able to deliver more
of what makes the game fun and challenging. And we will remain focused on
keeping the game balanced for all players, because for us balancing isn’t an
event, it’s a discipline.
This process will start before Battleborn even launches as we deploy an open
beta soon. The open beta will be helpful for stressing our still in-beta backend
services while also generating more player minutes than we could ever possibly
hope to have with internal testing that will help to improve the quality,
balance and polish of the game in updates that are ready on-time for the game’s
official retail launch.