CapCom Unity has details on Alex, the first new character being added to
Street Fighter V, offering images of him in the game, and an outline of all
his abilities. This includes details about gameplay changes that will come to
the brawler along with the new street fighter, and here is the part of the
update covering the patch:
Alex will become available when the update is scheduled to go
live later this month. Remember, by playing through all Character Story Mode
content, you will earn more than enough Fight Money to buy Alex for free!
The update also comes with a slew of new modes and content, as well as bug fixes
that are designed to improve the overall gameplay experience. Check out all the
new modes and content below!
- Challenge Mode
- Demonstrations: Learn the ins and outs of
Street Fighter Vthrough helpful demonstration and tutorial content.
Contains content for each of the 16 characters, as well as advice geared
towards players of all skill levels:
- Beginner Tutorials: 12 lessons covering,
movement, normal attacks, special attacks, V-System, throws, counter
hits, chip/recoverable damage, etc.
- Intermediate Tutorials: 11 lessons
covering projectiles, invincibility frames, armor and armor break,
recovery, cross-up attacks, anti-air options, etc.
- Advanced Tutorials: 4 lessons covering
back dashing, frame advantage/disadvantage, combo potential, button
priority, etc.
- Character Tutorials: 16 lessons covering
each individual character.
- Trials: Put your skills to the ultimate test
with combo trials for all 16 characters, ranging from basic to pro
combos. Completing Trials will also earn you some extra Fight Money.
- In-Game Shop
- Fight Money Expenditure: Spend your hard
earned Fight Money to purchase extra game content, such as DLC
characters and the Story Mode Costumes.
- Online Rematch Option
- Salty from a close loss online? Want revenge?
Players can now play a 2/3 set in Ranked Match, provided both players
accept the rematch.
- Battle Lounge Improvements
- Enjoy up to 8 person lobbies, complete with
match spectating.
In addition to all of this new content, the following bugs will be fixed in
the update:
- Bug: Sometimes you don’t get EXP from casual
matches
- Bug: On a rare occurrence, if you restart the game
after you unlock colors, the colors you unlocked will disappear
There are a few gameplay related bug fixes and balance changes as well:
- Vega:
- If you hit V-Trigger Bloody Kiss (anti-air) in
certain situations, Vega will no longer continue to rise off the top of
the screen.
- M. Bison:
- If M. Bison is interrupted by an opponent’s
V-Trigger or Critical Art during his invisible frames of Double Knee
Press in V-Trigger mode, M. Bison will no longer remain invisible until
his next move.
- Rashid:
- Rashid will no longer float in the air for a
moment if you perform his V-Trigger after he touches the ground upon a
missed Eagle Spike.
- Chun-Li:
- During V-Trigger activation, the hit stop and
block stop has been made the same for multi-hitting moves (medium or
heavy attacks for both normal and special moves).
- She was previously able to perform option
selects involving standing HP into Houyokusen, so this has been
removed.
- Vertical and Back Jump Frames:
- All characters except Birdie and Zangief:
Vertical jump and back jump frames have changed from 3f->4f.
- Birdie: Vertical jump and back jump frames
have changed from 4f->5f.
- Zangief: No changes to jump frames.
- These changes reduce the effectiveness of
throw tech option selects involving jumping (also known as “jump
grab”). Changing forward jump frames would affect the game balance
too much so those remain unchanged.
- Throw Escape Change:
- If you push buttons during the normal throw
delayed tech window you are unable to escape throws for 2 frames.
- Prevents using light attacks to option
select with throw escapes.
- If you execute specific special moves during
the normal throw delayed tech window you are unable to immediately
escape throws. Each characters V-skills, V-triggers, V-reversals,
critical arts, and moves have been set individually.
- Prevents throw escape option selects
involving specific moves such as Shoryuken, etc.
All of these new SFV features and game improvements are planned to be ready
later this month and we’ll share an exact date soon. More new content, including
the Cinematic Story Mode, and game improvements are in the works and we’ll
provide those specifics as soon as we can.