There's
a fifth update on CapCom Unity covering issues with the release of
Street
Fighter V. Today they cover the oversight of failing to build in punishments
for rage quitters as well as more on matchmaking. Word is quitters will be
permanently addressed at some point, but by next week they will be taking some
action:
Hey everyone! With the weekend almost here, I wanted to give you
another update on the improvements we’ve made to Street Fighter V and what to
expect in the coming days and weeks. Hit the jump for more info!
Disconnecting Players (aka Rage Quitters)
Yes, we are well aware of the problem of players disconnecting before the match
ends to retain their League Points and their win streaks. Thanks to all of the
players who have brought this to our attention.
We are working on a permanent solution to this problem, though we don’t have an
exact date to share with you at the moment. That said, we are going to take
direct action starting next week to punish those players who are abusing the
system.
This punishment will be severe for the worst offenders, but we will need the
community’s help with this. We will follow up with more details next week, but
over the weekend, please record every instance of rage quitting you encounter.
The best way to do this is to use the SHARE function on the PlayStation 4 after
the match has concluded, though any video evidence will suffice (Twitch
archives, local recordings etc.).
Matchmaking
Much like the last update, matchmaking for both Ranked and Casual modes is
working as intended for most users, but we do understand this is not the case
for some players in Europe, the Middle East and various other regions. Several
improvements were made this past week that should have decreased the wait time
for many users in those territories, but we will continue to monitor the
situation and will provide updates when additional improvements are made.
That’s about it for today. Once again, if you have any feedback, please leave a
comment here on Capcom Unity or shoot a tweet over to @SFVServer.