Some Thoughts on PC Rhythm Gaming on the Harmonix Blog
where the company's
Community Interaction Manager explains why now "really is the
perfect time for the rhythm game scene to burst onto the PC in full force"
). Though their similar feeling about next-gen consoles may
have turned out
to be overly optimistic,
the company paints a rosy picture of the possibility of finding their rhythm on
(POSSIBLE) REASONS FOR THE CURRENT CLIMATE
So, why is the commercial rhythm game scene on PC so untapped, at least in the
west? Save for a couple exceptions, very few big name IPs have been able to make
a big splash on PC. There are a few possible reasons for this. First and
foremost was the lack of awareness on the consumer side. There was no notable
marketing effort for many of the PC iterations of past releases on PC.
Additionally, there were typically few options that actually catered to the PC
audience, including PC-focused features like graphical settings or a mouse and
keyboard centric user interface.
But if there is a chance for rhythm games to break through in the PC market, the
time is now.
If there’s been a perceived failure across the board with major titles, what’s
going to be different now?
In my mind, the primary reason has to do with a little thing called Steam. Steam
is a huge platform that has continuously grown over the years with new features
to improve the community and player experience. One of these is Steam Workshop,
which allows for a plethora of user generated content. Fans can reap the
benefits of their dedication and talent by making and selling content for their
favorite compatible games. Another important facet of this is Valve pushing for
Steam to become a centerpiece of the living room experience with features like
Big Picture mode.