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The Ship: Remasted Sets Sail

The Ship: Remasted is now available in early access on Steam, offering a remake of this mystery game with a 15% launch discount. The game's release was delayed by a week to implement limited online multiplayer support, and they say the service is currently suffering bandwidth constraints, but they are working with Unity to resolve these issues, and add that they expect to begin testing dedicated server support within the next few weeks. Their first weekly Weather Report discusses the state of the game, their development roadmap covers the future, and this announcement covers the release. Here's word:

This is an Early Access game, which means not all content and features are currently live. Please visit our Development Roadmap for information on what’s still to come.

Our Weekly Weather Report has a little bit more detail on the current situation with online multiplayer, but here’s the short version:

  • LAN Games – live and working well (16 players). Check out Yogcast’s recent playthrough of a LAN game to get an idea of performance.
  • Hosted Relay Games – we’ve rolled this option out to testers and it’s working in a limited capacity (we’re working with Unity to resolve these issues). Until then, these matches are limited to 4 players and there will be a cap on concurrent users. This means that if everyone decides to join a game at the same time, some of you may experience connection problems. Please bear with us on this one!
  • Standalone Servers – currently in internal testing and we’d expect this to become available within a matter of weeks. This will allow players to setup their own self-hosted servers without the limitations of hosted relay matches, but would require rendering support (your host machine would need a graphics card to run the host instance of the game). This is intended as a mid-way solution to full dedicated servers.
  • Dedicated Servers – a downloadable tool that will run headless (no rendering support required). This is also currently in internal testing and should be available shortly after standalone servers.

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