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Street Fighter V Fixes and Features Planned

Capcom Unity has an update for owners of Street Fighter V, their just-released fighting game sequel. They address issues with the game players are encountering, discussing plans to address connectivity and matchmaking problems, data corruption experienced by a "small number of PC users," and game crashes. They also outline some feature requests they plan on fulfilling as part of their commitment to this game they describe as a "living and breathing platform that will continue to improve and evolve over time with more features and content." Here's word on new features:

  • Native DirectInput support - this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE[www.x360ce.com].
  • Expanded key re-binding functionality - we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
  • In-game language options - the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
  • Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
  • Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

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